Group 7 Innovative Designers

 Insightful Designers

ISTE Standards for learners:

Standard 4a: Design Process

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems. 

-Constantly looking at what they did and what it is telling us, what is next, sometimes there are more questions than answers, uses the mistakes or results as data to see how to improve, try again.

Standard 4b: Design Constraints

Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

-Students begin to think about what if they do something and what the outcome may be; not limited to anything, they have complete control over the direction they want to go and what tools and skills to use.

Standard 4c: Prototypes

Students develop, test, and refine prototypes as part of a cyclical design process.

-Reflect on their design which helps drive their next steps forward; something may come up that needs to be addressed and gets them thinking about what they can try.

Standard 4d: Open-Ended Problems

Students exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.

-Gets students to think about real-life problems; the more real, the better they learn and learn to work together; abstract problems may be difficult, but seeing the materials in front of them gives them extra support.

A “free technology, web-based technology, or free mobile/tablet app” and how the technologies and the ISTE standards for learners can be applied together in a learning context.

A free technology that many can use to show how the technologies and the ISTE standards for learners can be applied together in a learning context is CANVA. CANVA provides various templates not only for educators but also for students. CANVA allows every topic, idea, concept, and more to be easy to visualize and create more interactive and effective lessons. This website, in terms of the ISTE Standards, is able to apply every standard and showcase their importance, in this case in the use of a comic strip. The coming strip allows people to visualize the importance of each standard. Regarding Standard 4a, the Design Process allows students to constantly look at what they did, what it is telling us, and what is next, asking questions and using the mistakes or results as data to see how to improve.

In CANVA, this standard can be applied when looking for their template; finding the right template is important because this will be the foundation of what is being told, ask further questions, and if they have any mistakes, they will use this to improve. 

Standard 4b, Design Constraints allows students to begin to think about what if they do something and the outcome; they have complete control over the direction they want to go and what tools and skills to use. In CANVA, this can be applied by using the tools included on the website and choosing what direction they want to go with, such as the different pictures or text used.


Standard 4c, Prototypes, students reflect on their design which helps drive their next steps forward; something may come up and gets them thinking about what they can try. This can be applied in CANVA after completing the initial steps and seeing that outcome. If noticing something can be changed, then thinking about what can be changed is applied with the tools such as changing the title and fonts.

Standard 4d, Open-Ended Problems, students think about real-life problems and learn to work together;  seeing the materials in front of them gives them extra support. When using CANVA, this is seen when the team works together and use CANVA's extra tools as support such as social media and pictures.


CANVA can be used for many templates, skills, resources, and other outside sources. Every source is beneficial in many similar and different aspects. For example, if something cannot be found on the primary source such as CANVA, Google can be used to find those outside finds. Every technological resource plays an important part in many things. Not only are many technological resources important for educators but also for students. 







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